Game-Based Learning and a Whole Child Approach
Post submitted by Andrew Miller, a national faculty member for the Buck Institute for Education as well as for ASCD. He is also a regular blogger for Edutopia. Connect with Miller on Twitter @betamiller.
Game-based learning (GBL) is a current trend in education reform and, as it becomes more widely implemented, we must make sure we are not simply focusing on the tools. Using games for learning is a great tool, but only if the use is intentional and aligned to best practices for student learning. GBL can, in fact, be aligned to the Whole Child Tenets—healthy, safe, engaged, supported, and challenged—further leveraging it as a legitimate instructional model to reach all students.
Healthy
Each student enters school healthy and learns about and practices a healthy lifestyle.There are many games for learning out there that promote health and well-being. Superbetter was just released