Time spent in school as the critical factor driving that improvement
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Disadvantaged students who attend Boston’s charter schools showed significant improvement compared to peers at more traditional schools and a new report released today by the Boston Foundation identifies time spent in school as the critical factor driving that improvement.
On average, a student at a charter school in Boston will receive the equivalent of at least 62 full school days more school time over the course of a 180-day school year than his or her counterpart in traditional schools, the cumulative effect of two-plus hours more instruction time per day. And that is before adding extra days in the
Disadvantaged students who attend Boston’s charter schools showed significant improvement compared to peers at more traditional schools and a new report released today by the Boston Foundation identifies time spent in school as the critical factor driving that improvement.
On average, a student at a charter school in Boston will receive the equivalent of at least 62 full school days more school time over the course of a 180-day school year than his or her counterpart in traditional schools, the cumulative effect of two-plus hours more instruction time per day. And that is before adding extra days in the
Behavior Game Played in Primary Grades Reduces Later Drug-Related Problems
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Awarding smiley-face stickers to teams of first-graders in Baltimore for the good behavior of the individual team members greatly increased the likelihood that the students would experience an adolescence free of substance abuse and dependence. Teachers gave out the stickers and other token rewards and penalties in the Good Behavior Game (GBG), a classroom activity designed to inculcate appropriate behavior during children's first 2 years in school.
"The GBG gives teachers an effective method of managing behavior in the classroom and of teaching children how to be students," says Dr. Sheppard Kellam of the American Institutes for Research in Washington, D.C.
AS THE TWIG IS BENT Young adults who had played the Good Behavior Game in first and second grade were less likely to smoke cigarettes or abuse drugs than those who hadn't played the game. Males whose first-grad
Awarding smiley-face stickers to teams of first-graders in Baltimore for the good behavior of the individual team members greatly increased the likelihood that the students would experience an adolescence free of substance abuse and dependence. Teachers gave out the stickers and other token rewards and penalties in the Good Behavior Game (GBG), a classroom activity designed to inculcate appropriate behavior during children's first 2 years in school.
"The GBG gives teachers an effective method of managing behavior in the classroom and of teaching children how to be students," says Dr. Sheppard Kellam of the American Institutes for Research in Washington, D.C.
AS THE TWIG IS BENT Young adults who had played the Good Behavior Game in first and second grade were less likely to smoke cigarettes or abuse drugs than those who hadn't played the game. Males whose first-grad