I tend to be linear, not millennial-ear, and had to read the pdf version of the #commoncore Project report. I found it difficult to follow the online format that has been lauded as an innovative interactive presentation. This is not a typical format for presenting research findings and adds to the notion of this being fake research as I have heard many refer to it. The interactive online presentation lost me until after I read much of the pdf version and gained an understanding of how the information is organized. Is this the way future research reports will be presented? What’s next? Is this a precursor to research reports being presented as interactive online video games? Research report gamification—kind of like the gamification of education?
There are actually two #commoncore Project reports. The citation for the first report says 2015 and the citation for the second says 2017. I used the 2017 report. Having heard a comment that the first report was more objective and interesting, I thought I ought to take at least a quick look. I found that the first report does not include theories brought up in the second report and appears to be more straight forward in presenting information not laden with so much opinion and ideology. Does the difference make you wonder why?
The first report shows a statement that says, “This project received no external funding from any source.” The second reports says, “This project received funding support from the Milken Family Foundation, the Gates Foundation, and the Consortium for Policy Research in Education. The analyses, findings, and conclusions are the authors’ alone.”