Thursday, April 29, 2021

Teacher Tom: "Gamification" is Just Another Exercise in Institutional Power

Teacher Tom: "Gamification" is Just Another Exercise in Institutional Power
"Gamification" is Just Another Exercise in Institutional Power



As we're trying to get back to something approaching "normal," I'm seeing a number of articles and discussion threads about the latest and greatest ways to motivate students. This is not something play-based educators need to think about, of course, because the children we teach are always self-motivated.

Perhaps the trendiest of these external "motivators" is what folks are calling "gamification," which is essentially the idea that teachers who have boring things they must teach, which is to say, things most children have no interest in learning, are to figure out a way to make a game of it and, Ta-da! the children are tricked into learning it. What an alien concept for those of us who spend our days watching the children themselves create their own games, infusing them with the ideas and concepts they themselves want to explore.

Indeed, children have been gamifiying their learning for as long as there have been children. The hubristic notion that adults can devise better "educational" games that children is absurd, even if they are "video games." This is exactly what I'm writing about when I warn about those who try to disguise their distrust of children with phrases like "play with a purpose," attempting to steal play away from the experts, children, in order to exert their power over of what, when, CONTINUE READING: 
Teacher Tom: "Gamification" is Just Another Exercise in Institutional Power