Ed tech companies promise results, but their claims are often based on shoddy research
With few watchdogs, educators (and now parents) are forced to figure out on their own which education software really works
All three of these companies try to hook prospective users with claims on their websites about their products’ effectiveness. Matific boasts that its game-based activities are “proven to help increase results by 34 percent.” IXL says its program is “proven effective” and that research “has shown over and over that IXL produces real results.” Edgenuity boasts that the first case study in its long list of “success stories” shows how 10th grade students using its program “demonstrated more than an eightfold increase in pass rates on state math tests.”
These descriptions of education technology research may comfort educators and parents looking for ways to mitigate the devastating effects of lost learning time because of the coronavirus. But they are all misleading.
None of the studies behind IXL’s or Matific’s research claims were designed well enough to offer reliable evidence of their products’ effectiveness, according to a team of researchers at Johns Hopkins University who catalog effective educational programs. And Edgenuity’s boast takes credit for substantial test score gains that preceded the use of its online classes.
A Hechinger Report review found dozens of companies promoting their products’ effectiveness on their websites, in email pitches and in vendor brochures with little or shoddy evidence to support their claims.
Misleading research claims are increasingly common in the world of ed tech. In 2002, federal education law began requiring schools to spend CONTINUE READING: Education software: Educators are forced to figure out which ones works