Thursday, August 27, 2015

Thompson: Greg Toppo Sees the Game's Future and It Works This Week In Education:

This Week In Education: Thompson: Greg Toppo Sees the Game's Future and It Works:

Thompson: Greg Toppo Sees the Game's Future and It Work



image from images.macmillan.com


I've always been confused by the seemingly absurd dichotomy. Brilliant computer geeks and digital geniuses create such potentially liberating technologies. But, they also became a driving force in corporate school reform and its efforts to turn schools back to the early 20th century.
Gosh, as Greg Toppo explains in The Game Believes in You, computer games were pioneered by a small group of mostly unconnected, visionaries, In the earliest days of the 1960s computer breakthroughs, some inventors were even influenced by LSD. So, why did such creative people commit to turning schools into a sped up Model T assembly line?
It would be too much to ask of Toppo, or any other single writer, to definitively answer this question but his excellent book helps us understand why so many architects of 21st century technological miracles helped impose test, sort, reward, and punish, bubble-in malpractice on our schools.
Toppo chose to study computer gaming after his still dynamic young daughter became disenchanted with reading, and after he tired of reporting on school reform wars.  The fundamental problem predates corporate school reform; for instance, 1/3rd of high school graduates never go on to read another book for the rest of their lives. And, as teacher and reading expert Kelly Gallagher says, the problem is both under- and over-teaching of reading. But, full-blown "readicide" has been made far worse by the test prep which was caused by output-driven, competition-driven reform. 
Toppo writes:
At exactly the same time that schools have taken the questionable path of implementing more high-stakes standardized tests keyed to the abilities of some imaginary bell-curved students, games have gone the opposite route, embedding sophisticated assessment into gameplay ... becoming complex learning tools that promise to deflate the tired 'teach to the test' narrative that weighs down so many great teachers and schools. 
The Game Believes in You does a great job explaining the cognitive science behind computer games (and in doing so he may foreshadow an explanation why corporate school reformers became so obsessed with competition that they helped impose nonstop worksheet-driven, basic skills instruction on so many schools.)


Games can be great learning tools because they build on students' desires to belong, to bond with their peers, and to compete. Games allow kids to fail without facing consequences that are too dire. And, they offer a holistic learning experience. As neurologist Frank Wilson notes,  "A hand is always in search of a brain and a brain in search of a hand."
Toppo explains that "kids are paying attention to everything including each other." So, as This Week In Education: Thompson: Greg Toppo Sees the Game's Future and It Works: